Intensive Games presents

The King's Favour

A silly medieval gift-giving game of loyalty, betrayal... and coins.

👑 2 – 4 players · 10 – 15 minutes · Ages 10+

The Royal Invitation

The Game
Only the most cunning shall win the King's golden smile...

Welcome to the royal court, where gifts are weapons, alliances are fleeting, and treachery is part of the game.
The King’s Favour is a fast card game of tactical choices, bluffing and unexpected reversals.
☛ Easy to learn in a few minutes
☛ Play your Gifts and compete to win each trick.
☛ Spend Coins to exchange or claim the Reserved Card.
☛ Complete Noble Quests that change the value of cards and strategies.
Play a single 10–15 minute game, or continue until someone achieves two victories.

How to Play

 

Gameplay OverviewPLAY
Play one card into each trick. The first card sets the King’s preferred suit, but you never have to follow it.
SCHEME
Spend 1 Coin to exchange your Reserved Card at any time, or pay its cost to claim it at the end.
BETRAY
Treachery defeats ordinary Gifts. Royal Guards can stop it.
WIN FAVOUR
Score your collected cards, completed Noble Quests and remaining Coins. The highest total wins.

 

Download the Rulebook

Follow the Court

We can't wait to show you more, please follow us on events and presentations subscribe to the channels!

Do we have a story to tell?

Simple moves. Deep timing. Delicious reversals.While The King’s Favour is a fictional and humorous card game, it draws loose inspiration from the turbulent courts of late medieval and early modern Europe.
The game is vaguely inspired by the eccentricity and political chaos surrounding the reign of Charles I, though no names or historical events are directly depicted.
All character illustrations—whether noble, traitorous, or comically misguided are inspired by real and fictional figures from the 15th to 17th centuries, capturing the fashion, drama, and absurdities of royal courts.
The tone is satirical, but the references are rooted in an era where favour could shift as quickly as fortune… and sometimes all it took was a well-timed gift.

The Noble Art of Bluff

Simple enough for families, rich enough for gamers.The game leaverage on solid mechanics of Briscola and the addiction with the coins and noble quests add more fun to the plate.
Every match is different and the possible combination are infinite.
In all the matches played the mood is having fun with no stress.
There is enough agency to manage the game and enough to change a match that looks impossible to win.Every card you hold might be:
☛ A brilliant play
☛ A bluff
☛ Or a coin for later
The Noble missions forge every match differently and are designed to be simple and effective. Every element of the game became more important because of the missions.